Save Data |
Offset | Length | Usage | Info |
0000-0003 | 0004 | Entrance Index | Stores the Entrance Link starts/respawns at. |
0004-0007 | 0004 | Age | 0x0 Adult 0x1 Child |
0008-000B | 0004 | Cutscene Offset | |
000C-000D | 0002 | Time of Day | |
000E | 0001 | Master Quest Flag? | Could be a coincidence, but after a brief look at various saves, all Master Quest files had the value 0x1 on this byte, while all Regular files had the value 0x0. |
000E-001B | 000E | ? | |
001C-002B | 0010 | File Name | Unicode |
002C | 0001 | File Name Length | |
002D | 0001 | Targeting Mode | 0x0 Switch 0x1 Hold |
002E-002F | 0002 | ? | |
0030-0035 | 0006 | Unknown | Contains the string "ZELDAZ". If different, the save will be considered corrupt even if the checksum is valid. |
0036-0037 | 0002 | Save Counter | Does not seem to be used ingame. |
0038-003F | 0008 | Unknown | Each of these bytes seem to always have the value DF |
0040-0041 | 0002 | ? | |
0042-0043 | 0002 | Heart Containers | 0x10 (16) 1 heart container |
0044-0045 | 0002 | Health | 0x10 (16) 1 full heart |
0046 | 0001 | Magic Meter Size | 0x0 None 0x1 Normal 0x2 Double |
0047 | 0001 | Magic | 0x0 Empty 0x30 Normal Filled 0x60 Double Filled |
0048-0049 | 0002 | Rupees | |
004A-0053 | 000A | ? | |
0054-005F | 000C | Equipment Data Record (Child) | Stores what you've equipped as a child. The Child record is updated to the Current record when you turn into an adult. |
0060-006B | 000C | Equipment Data Record (Adult) | Stores what you've equipped as an adult. The Adult record is updated to the Current record when you turn into a child. |
006C-007D | 0012 | ? | |
007E-007F | 0002 | Scene Index | Determines which scene Link starts/respawns at when you're in a dungeon. |
0080-008B | 000C | Equipment Data Record (Current) | Stores what you currently have equipped. |
008C-00A5 | 001A | Item Slot Data Record | Stores which items you have on each Item Slot. |
00A6-00B4 | 000F | Item Amount | Stores how many you have of each item. |
00A6 | 0001 | Deku Stick | |
00A7 | 0001 | Deku Nut | |
00A8 | 0001 | Bomb | |
00A9 | 0001 | Fairy Bow | |
00AA | 0001 | Fire Arrow | Unused. |
00AB | 0001 | Din's Fire | Unused. |
00AC | 0001 | Fairy Slingshot | |
00AD | 0001 | Ocarina | Unused. |
00AE | 0001 | Bombchu | |
00AF | 0001 | Hook/longshot | Unused. |
00B0 | 0001 | Ice Arrow | Unused. |
00B1 | 0001 | Farore's Wind | Unused. |
00B2 | 0001 | Boomerang | Unused. |
00B3 | 0001 | Lens of Truth | Unused. |
00B4 | 0001 | Magic Beans | |
00B5 | 0001 | Magic Beans Available | The amount of Magic Beans still available for purchase. |
00B6 | 0001 | Sword & Shield | |
00B7 | 0001 | Tunic & Boots | As long as you have the Iron/Hover Boots in this byte, the game will prevent you from overwriting the Iron/Hover Boots slots and revert the item back again. |
00B8 | 0001 | Quiver, Bomb Bag & Strength | 0x1 Quiver (30) 0x2 Quiver (40) 0x3 Quiver (50); 0x8 Bomb Bag (20) 0x10 Bomb Bag (30) 0x18 Bomb Bag (40); 0x40 Goron Bracelet 0x80 Silver Gauntlets 0xC0 Golden Gauntlets |
00B9 | 0001 | Dive Meter, Wallet & Bullet Bag | 0x2 Silver Scale 0x4 Gold Scale; 0x10 Adult's Wallet (200) 0x20 Giant's Wallet (500); 0x40 Bullet Bag (30) 0x80 Bullet Bag (40) 0xC0 Bullet Bag (50) |
00BA | 0001 | Deku Stick & Nut Capacity | 0x2 Stick (10) 0x4 Stick (20) 0x6 Stick (30); 0x10 Nut (20) 0x20 Nut (30) 0x30 Nut (40) |
00BB | 0001 | Unused | |
00BC | 0001 | Medallions, Minuet & Bolero | 0x1 Forest Medallion 0x2 Fire Medallion 0x4 Water Medallion 0x8 Spirit Medallion 0x10 Shadow Medallion 0x20 Light Medallion 0x40 Minuet of Forest 0x80 Bolero of Fire |
00BD | 0001 | Songs | 0x1 Serenade of Water 0x2 Requiem of Spirit 0x4 Nocturne of Shadow 0x8 Prelude of Light 0x10 Zelda's Lullaby 0x20 Epona's Song 0x40 Saria's Song 0x80 Sun's Song |
00BE | 0001 | SoT, SoS, Spiritual Stones & Gear | 0x1 Song of Time 0x2 Song of Storms 0x4 Kokiri's Emerald 0x8 Goron's Ruby 0x10 Zora's Sapphire 0x20 Stone of Agony 0x40 Gerudo's Card 0x80 Golden Skull Token Display |
00BF | 0001 | Heart Pieces | 0x0 0 Pieces 0x10 1 Piece 0x20 2 Pieces 0x30 3 Pieces |
00C0-00D3 | 0014 | Dungeon Items | 0x1 Big Key 0x2 Compass 0x4 Dungeon Map |
00C0 | 0001 | Deku Tree | |
00C1 | 0001 | Dodongo's Cavern | |
00C2 | 0001 | Jabu-Jabu's Belly | |
00C3 | 0001 | Forest Temple | |
00C4 | 0001 | Fire Temple | |
00C5 | 0001 | Water Temple | |
00C6 | 0001 | Spirit Temple | |
00C7 | 0001 | Shadow Temple | |
00C8 | 0001 | Bottom of the Well | |
00C9 | 0001 | Ice Cavern | |
00CA | 0001 | Ganon's Castle (Second Part) | |
00CB | 0001 | Gerudo Training Ground | Unused. |
00CC | 0001 | Gerudo Fortress | Unused. |
00CD | 0001 | Ganon's Castle (First Part) | Unused. |
00CE | 0001 | Ganon's Castle (Floor beneath boss chamber) | Unused. |
00CF | 0001 | Ganon's Castle (Crumbling) | Unused. |
00D0 | 0001 | Treasure Chest Shop | Unused. |
00D1 | 0001 | Deku Tree Boss Room | Unused. |
00D2 | 0001 | Dodongo's Cavern Boss Room | Unused. |
00D3 | 0001 | Jabu-Jabu's Belly Boss Room | Unused. |
00D4-00E6 | 0013 | Small Key Amount | 0xFF Don't display keys |
00D4 | 0001 | Deku Tree | Unused. |
00D5 | 0001 | Dodongo's Cavern | Unused. |
00D6 | 0001 | Jabu-Jabu's Belly | Unused. |
00D7 | 0001 | Forest Temple | |
00D8 | 0001 | Fire Temple | |
00D9 | 0001 | Water Temple | |
00DA | 0001 | Spirit Temple | |
00DB | 0001 | Shadow Temple | |
00DC | 0001 | Bottom of the Well | |
00DD | 0001 | Ice Cavern | Unused. |
00DE | 0001 | Ganon's Castle (Second Part) | Unused. |
00DF | 0001 | Gerudo Training Ground | |
00E0 | 0001 | Gerudo Fortress | Keys only work on the appropriate cells. |
00E1 | 0001 | Ganon's Castle (First Part) | |
00E2 | 0001 | Ganon's Castle (Floor beneath boss chamber) | Unused. |
00E3 | 0001 | Ganon's Castle (Crumbling) | Unused. |
00E4 | 0001 | Treasure Chest Shop | This byte is set to FF whenever you enter the Treasure Chest Shop. |
00E5 | 0001 | Deku Tree Boss Room | Unused. |
00E6 | 0001 | Dodongo's Cavern Boss Room | Unused. |
00E7 | 0001 | ? | |
00E8 | 0001 | Golden Skull Tokens | Offset 0x00BE must contain the value 0x80 in order for the Golden Skull Token amount to be displayed on the gear screen. |
00E9-00EB | 0003 | ? | |
00EC-0BF7 | 0B0C | Scene Data Records | There's one record for every scene. Each record has a length of 0x1C bytes. |
0BF8-0E7B | 0284 | ? | |
0E7C-0E9B | 0020 | Farore's Wind Data | Stores all the data for the Farore's Wind warp point. |
0E7C-0E8F | 0014 | Farore's Wind Coords & Rotation | |
0E90-0E93 | 0004 | Entrance Index | |
0E94-0E97 | 0004 | Map Index | |
0E98-0E9B | 0004 | Is Set | 0x0 False 0x1 True |
0E9C-0EB3 | 0018 | ? | |
0EB4-0EC9 | 0016 | Skulltula Flags | Stores which skulltulas you've collected. One byte for each dungeon and section of the world map. |
0EB4 | 0001 | Deku Tree | |
0EB5 | 0001 | Dodongo's Cavern | |
0EB6 | 0001 | Jabu-Jabu's Belly | |
0EB7 | 0001 | Forest Temple | |
0EB8 | 0001 | Fire Temple | |
0EB9 | 0001 | Water Temple | |
0EBA | 0001 | Spirit Temple | |
0EBB | 0001 | Shadow Temple | |
0EBC | 0001 | Bottom of the Well | |
0EBD | 0001 | Ice Cavern | |
0EBE | 0001 | Hyrule Field | |
0EBF | 0001 | Lon Lon Ranch | |
0EC0 | 0001 | Kokiri Forest | |
0EC1 | 0001 | Lost Woods | |
0EC2 | 0001 | Market | |
0EC3 | 0001 | Death Mountain | |
0EC4 | 0001 | Kakariko Village | |
0EC5 | 0001 | Zora's Domain | |
0EC6 | 0001 | Lake Hylia | |
0EC7 | 0001 | Gerudo Valley | |
0EC8 | 0001 | Gerudo's Fortress | 0x2 Near heart piece chest (Adult) (Night) |
0EC9 | 0001 | Haunted Wasteland | |
0ECA-0ECF | 0006 | ? | |
0ED0-0ED3 | 0004 | Horseback Archery Highscore | |
0ED4-0EDB | 0008 | ? | |
0EDC-0EDF | 0004 | Horse Race Record Time | Stored in seconds. |
0EE0-0EE3 | 0004 | Marathon Record Time | Stored in seconds. |
0EE4-0EEB | 0008 | ? | |
0EEC-0??? | ???? | Event Flags | |
0???-0F4F | ???? | ? | |
0F50-0F53 | 0004 | World Map Data | |
0F54-0F57 | 0004 | ? | |
0F58-12B7 | 0360 | Scarecrow's Song | |
12B8-136F | 00B8 | ? | |
1370-1389 | 001A | Item Slot Data Record | Stores which items you have on each Inventory Item Slot. |
138A-13A1 | 0018 | Inventory Grid Data Record (Child) | Stores the placement of each Item Slot in the 6x4 Inventory Grid. |
13A2-13B9 | 0018 | Inventory Grid Data Record (Adult) | Stores the placement of each Item Slot in the 6x4 Inventory Grid. |
13BA-13BB | 0002 | ? | |
13BC-13CF | 0014 | Save Timestamp | Used for the timestamp in the File Selection Menu. The file with the most recent timestamp will be selected by default in the file selection. If you save two files the same minute, it'll pick the first one. |
13BC-13BF | 0004 | Year | |
13C0-13C3 | 0004 | Month | |
13C4-13C7 | 0004 | Day | |
13C8-13CB | 0004 | Hour | |
13CC-13CF | 0004 | Minute | |
13D0-13D3 | 0004 | ? | |
13D4 | 0001 | ? & Sheikah Interaction Flag | 0x1 Unknown. 0x2 You've interacted with the Sheikah Stone. |
13D5-144F | 007B | | |
1450-1473 | 0024 | Boss Battle Victories | |
1450-1453 | 0004 | Gohma | |
1454-1457 | 0004 | King Dodongo | |
1458-145B | 0004 | Barinade | |
145C-145F | 0004 | Phantom Ganon | |
1460-1463 | 0004 | Volvagia | |
1464-1467 | 0004 | Morpha | |
1468-146B | 0004 | Bongo Bongo | |
146C-146F | 0004 | Twinrova | |
1470-1473 | 0004 | Gauntlet | |
1474-1497 | 0024 | Boss Battle Record Time | The record time is stored in the total amount of seconds multiplied by 30. (It is timed in frames) |
1474-1477 | 0004 | Gohma | |
1478-147B | 0004 | King Dodongo | |
147C-147F | 0004 | Barinade | |
1480-1483 | 0004 | Phantom Ganon | |
1484-1487 | 0004 | Volvagia | |
1488-148B | 0004 | Morpha | |
148C-148F | 0004 | Bongo Bongo | |
1490-1493 | 0004 | Twinrova | |
1494-1497 | 0004 | Gauntlet | |
1498-14D7 | 0040 | Sheikah Stone Guide Flags | Sheikah Stone Guide State. Each guide uses 2 bits. The 2nd bit is set to 1 when you've seen the guide. The 1st bit is 1 by default, but is set to 0 if you haven't cleared the guide after watching it. |
1498 | 0001 | Hyrule & Deku Tree | 0x01 Clearing the Cobwebs 0x04 Through the Spider's Web 0x10 Breaking and Entering 0x40 Where the Sword Sleeps |
1499 | 0001 | Deku Tree | 0x01 Twenty-Three Is Number One 0x04 Webbed Feet 0x40 Waterlogged Limbo |
149A | 0001 | Deku Tree & Hyrule | 0x01 Moving a Heart of Stone 0x04 Up the Mountain Trail 0x10 Rise and Shine 0x40 Gohma Battle |
149B | 0001 | Dodongo's Cavern | 0x04 A Bumper Crop 0x10 Carrying a Torch 0x40 A Weighty Dilemma |
149C | 0001 | Hyrule & Dodongo's Cavern | 0x01 Something in Your Eyes 0x10 Blasting and Entering 0x40 The Wall above the Ladder |
149D | 0001 | Dodongo's Cavern & Hyrule | 0x01 Entering Zora's Domain 0x04 King Dodongo Battle 0x10 Onward and Downward 0x40 If the Block Fits... |
149E | 0001 | Hyrule & Jabu-Jabu's Belly | 0x01 Reaching the Far Shore 0x10 Finding the Wayward Princess 0x40 Taking a Dive |
149F | 0001 | Jabu-Jabu's Belly | 0x01 Unstable Footing 0x4 Bigocto Battle 0x40 Removing the Red Tentacle |
14A0 | 0001 | Jabu-Jabu's Belly & Hyrule | 0x01 The Princess's Plea 0x04 Barinade Battle 0x10 Reaching Past Barriers 0x40 Weighing it Down |
14A1 | 0001 | Hyrule & Forest Temple | 0x01 All's Well 0x04 Blue Block Blues 0x10 Bird's-Eye View 0x40 A Grave Secret |
14A2 | 0001 | Forest Temple | 0x04 The Art of Exorcism 0x10 Undoing the Twist 0x40 Building Blocks |
14A3 | 0001 | Forest Temple | 0x01 One Last Ghost 0x04 Paranormal Puzzle 0x10 The Sky is Falling 0x40 A Cold Look |
14A4 | 0001 | Forest Temple, Hyrule & Fire Temple | 0x01 The First Goron 0x04 Reaching the Fire Temple 0x10 Phantom Ganon Battle 0x40 A Revolutionary Room |
14A5 | 0001 | Fire Temple | 0x01 Rising Flames 0x04 The Third Goron 0x40 The Second Goron |
14A6 | 0001 | Fire Temple | 0x01 The Sixth Goron 0x04 The Fifth Goron 0x10 The Fourth Goron 0x40 Bypassing the Flame Walls |
14A7 | 0001 | Fire Temple | 0x01 The Dancer in Flames 0x10 The Seventh Goron |
14A8 | 0001 | Fire Temple | 0x10 Totem Toppling 0x40 Spiraling toward Treasure |
14A9 | 0001 | Hyrule & Ice Cavern | 0x01 Gathering the Silver Rupees 0x04 A Frozen Cave |
14AA | 0001 | Ice Cavern & Hyrule | 0x01 To the Water Temple 0x04 Reviving King Zora 0x10 Sliding Puzzle 0x40 Blue Fire, Red Ice |
14AB | 0001 | Water Temple | 0x01 The Beached Block 0x10 Twin Flames 0x40 Low Tide |
14AC | 0001 | Water Temple | 0x04 The Mark in the Tower 0x10 Through Troubled Waters |
14AD | 0001 | Water Temple | 0x01 Level Up...and Down 0x10 The Third Mark 0x40 Beyond the Wall |
14AE | 0001 | Water Temple | 0x01 Stonesetting 0x04 Underwater Sliding Puzzle 0x10 Raging River 0x40 Your Own Worst Enemy |
14AF | 0001 | Water Temple & Hyrule | 0x01 Shooting for the Morning Sun 0x04 Morpha Battle 0x10 Entering Unfriendly Waters |
14B0 | 0001 | Hyrule & Shadow Temple | 0x04 The Winged Boots 0x10 Earning the Eye of Truth 0x40 Down the Well |
14B1 | 0001 | Hyrule & Shadow Temple | 0x04 Into the Shadow Temple 0x40 Pointing toward Truth |
14B2 | 0001 | Shadow Temple | 0x01 Fire, Fire Everywhere... 0x04 Rupees out of Reach 0x40 The Stone Umbrella |
14B3 | 0001 | Shadow Temple | 0x01 A Buried Key 0x04 Walking on Air 0x40 Against the Wind |
14B4 | 0001 | Shadow Temple | 0x01 The Dark Path 0x04 A Bridge from an Arrow 0x10 The Walls Close In! 0x40 Preparing to Set Sail |
14B5 | 0001 | Shadow Temple & Hyrule | 0x01 Captive Carpenters: Part II 0x04 Captive Carpenters: Part I 0x10 Canyon Crossing 0x40 Bongo Bongo Battle |
14B6 | 0001 | Hyrule & Spirit Temple | 0x01 Return Another Time 0x04 Desert Journey 0x10 Captive Carpenters: Part IV 0x40 Captive Carpenters: Part III |
14B7 | 0001 | Spirit Temple | 0x01 Lighting Up the Sun 0x04 Fenced In 0x10 Anubis's Weakness 0x40 Reaching around Corners |
14B8 | 0001 | Spirit Temple | 0x01 The Fearsome Iron Knuckle 0x04 Silver and Fire 0x10 Sun Block |
14B9 | 0001 | Spirit Temple | 0x04 Rising Above 0x40 Spirit Temple Revisited |
14BA | 0001 | Spirit Temple | 0x01 Anubis Trio 0x10 In Good Hands 0x40 Lighting the Way |
14BB | 0001 | Spirit Temple | 0x04 Moment of Reflection 0x40 Baiting the Armos |
14BC | 0001 | Spirit Temple | 0x04 Let There Be... 0x40 Trap Doors |
14BD | 0001 | Spirit Temple | 0x04 Twinrova Battle 0x40 The Goddess's True Face |
14BE-14C0 | 0003 | Unused | |
14C1 | 0001 | Ganon's Castle | 0x01 The Final Battle 0x04 Ganondorf Battle |
14C2 | 0001 | Fire Temple | 0x10 The Eighth Goron 0x40 Hidden in the Hallway |
14C3 | 0001 | Bonus | 0x01 Farore's Blessing 0x04 Din's Blessing 0x10 Four-Legged Friend 0x40 Finding Fairies |
14C4 | 0001 | Bonus | 0x01 Defensive Mastery 0x04 Magic Mastery 0x10 Sword Mastery 0x40 Nayru's Blessing |
14C5 | 0001 | Bonus | 0x10 Riding Farore's Wind |
14C6 | 0001 | Unused | |
14C7 | 0001 | Fire Temple | 0x01 Volvagia Battle 0x04 The Final Goron |
14C8-14D7 | 0010 | Unused | |
14D8-14DB | 0004 | ? | |