Ocarina of Time NTSC 1.0 OoT Save Format Majora's Mask NTSC-U Ocarina of Time 3D Downloads CloudMax's z64editor
    Changelog 9/04/2013 20:46 (CET) Website Fixed a Status Screen Editor stylesheet error that caused it to appear incorrectly. 9/04/2013 20:19 (CET) Website Uploaded the first major release of my Status Screen Editor. 9/02/2013 00:19 (CET) Website Uploaded a WIP of my Status Screen Editor. 8/31/2013 16:20 (CET) Functions 0x80114FD0 Set Item 0x80112E80 Receive Item 0x80112B40 Update Button Item Icon 0x80115844 Set B Button Action Text 0x800B8E58 Play Sound IDs Item to Receive IDs Sound IDs 8/30/2013 20:15 (CET) Data 0x803FFF03 [Byte] #Mask Equipped Use the Mask ID List for reference. 0x80779E2C [Tble] #Item Action Table 0x803FFEF4 [Byte] #Shield 0x00 No Shield 0x01 Hero's Shield 0x02 Mirror Shield 0x803FFEF6 [Byte] #Last Used Button Index 0x00 B 0x01 C-Left 0x02 C-Down 0x03 C-Right 0x803E6B3A [Half] #Buttons Pressed 0x0000 No Button 0x0001 C-Right 0x0002 C-Left 0x0004 C-Down 0x0008 C-Up 0x0010 R 0x0020 L 0x0100 D-Pad Right 0x0200 D-Pad Left 0x0400 D-Pad Down 0x0800 D-Pad Up 0x1000 Start 0x2000 Z 0x4000 B 0x8000 A Textures 0x8053EED0 [Data] #C-Left Icon 0x8053FED0 [Data] #C-Down Icon 0x80540ED0 [Data] #C-Right Icon 0x80541ED0 [Data] #A Button Text 0x805421D0 [Data] #Pause Button Text 0x80542350 [Data] #B Button Text IDs Action IDs Mask IDs Button IDs Form IDs 8/29/2013 19:44 (CET) Website Redesigned the Navigation Bar. 8/29/2013 17:12 (CET) RAM Notes Removed a Clock State duplicate. Website Fixed an issue that caused generated Links to get cut off at parentheses. Rewrote the Treeview stylesheet & javascript. The dots in the list should now connect properly. You can no longer click below a nodes button to toggle it. 8/28/2013 20:36 (CET) Website The website got a brand new style. 8/28/2013 16:05 (CET) RAM Notes I updated the Item ID List. Website Made minor improvements to the website header. 8/27/2013 13:03 (CET) Website Added a header and navigation bar to the website. Changed the url paths. 8/25/2013 18:56 (CET) Hacks Released Colored Tunics 1.3 Information & Previews of Pause Screen Save 8/25/2013 17:57 (CET) Website I rewrote the JavaScript code that ordered the tree-views. It now only order tree nodes that begin with a hex value. Made some minor changes to the code that generated the tree-view. It previously generated 1 unecessary element for each tree node. 8/25/2013 09:59 (CET) RAM Notes Additions Data 0x803FCE1C [Data] #Dialog Text after Direct Memory Access transfer 0x803FD348 [Data] #Dialog 0x80382502 [Half] #Clock State UI 0x803FD72A [Half] B Button Mode 0x803FD72C [Half] B Button Text Action ID 0x803FD718 [Half] A Button Update Flag 0x803FD71C [Half] A Button Text Action ID Opacity 0x803FD76E [Half] A Button 0x803FD770 [Half] B Button 0x803FD772 [Half] C-Left Button 0x803FD774 [Half] C-Down Button 0x803FD776 [Half] C-Right Button 0x803FD778 [Half] Heart Containers 0x803FD77A [Half] Rupees and Magic IDs Button Text Action IDs 8/24/2013 16:48 (CET) RAM Notes Additions Data 0x803E6BC4 [Half] #Current Scene 0x801F3310 [Word] #Current Save File 0x801EF670 [Save] #This is the Save Data 0x801EF693 [Byte] #Owl Save Flag 0x801EF67F [Byte] #Owl Statue ID 0x801EF72D [Byte] #Song of Storms, Sun's Song & Bomber's Notebook 0x02 Sun's Song 0x801EF72E [Byte] #Songs 0x08 Saria's Song Functions 0x80080C90 dma Transfer A0 = RAM address A1 = ROM address A2 = Size IDs Scene IDs 8/21/2013 15:26 (CET) Ram Notes Additions Data 0x801BF6C0 [Tble] #Scene Item/Song Restriction Table Changes Fixed several formating errors in the RAM Notes Tree View. Rewrote various descriptions. Website Added ROM Note section along with information about enabling/disabling the clock for maps. 8/21/2013 14:58 (CET) Website I launched the MM sub-site.
    CloudMax's NTSC-U RAM Notes Data 0x803FFF03 [Byte] #Mask Equipped Use the Mask ID List for reference. 0x803FFEF4 [Byte] #Shield 0x00 No Shield 0x01 Hero's Shield 0x02 Mirror Shield 0x803FFEF6 [Byte] #Last Used Button Index 0x00 B 0x01 C-Left 0x02 C-Down 0x03 C-Right 0x803E6B3A [Half] #Buttons Pressed 0x0000 No Button 0x0001 C-Right 0x0002 C-Left 0x0004 C-Down 0x0008 C-Up 0x0010 R 0x0020 L 0x0100 D-Pad Right 0x0200 D-Pad Left 0x0400 D-Pad Down 0x0800 D-Pad Up 0x1000 Start 0x2000 Z 0x4000 B 0x8000 A 0x80779E2C [Tble] #Item Action Table Each Entry is one byte long and is used to determine that action of each item. Use the Action ID List for reference. 0x803FCE1C [Data] #Dialog Text after Direct Memory Access transfer After performing a dma transfer of dialog text it is put here, where it is then read to generate the text seen ingame. 0x803FD348 [Data] #Dialog Dialog data is stored here. Various Text Commands, such as color, can be applied in realtime. 0x80382502 [Half] #Clock State Also acts as a speed modifier. 3 is default. 0x00 Disabled (Hidden) 0x03 Enabled 0x803E6BC4 [Half] #Current Scene 0x801F3310 [Word] #Current Save File 0x00 File 1 0x01 File 2 0xFF No File 0x801C1E0C [Tble] #Capacity Table Each entry is a halfword. Entries 0x801C1E0C Quiver (00) 0x801C1E0E Quiver (30) 0x801C1E10 Quiver (40) 0x801C1E12 Quiver (50) 0x801C1E14 Bomb(chu) Bag (00) 0x801C1E16 Bomb(chu) Bag (20) 0x801C1E18 Bomb(chu) Bag (30) 0x801C1E1A Bomb(chu) Bag (40) 0x801C1E1C - 0x801C1E2B Unused (00) 0x801C1E2C Default Wallet (099) 0x801C1E2E Adult's Wallet (200) 0x801C1E30 Giant's Wallet (500) 0x801C1E32 Unused Wallet (500) 0x801C1E34 - 0x801C1E3B Bullet Bag Leftover 0x801C1E3C Deku Stick (00) 0x801C1E3E Deku Stick (10) 0x801C1E40 Deku Stick (20) 0x801C1E42 Deku Stick (30) 0x801C1E44 Deku Nut (00) 0x801C1E46 Deku Nut (20) 0x801C1E48 Deku Nut (30) 0x801C1E4A Deku Nut (40) 0x801C2410 [Tble] #Item Usability Table (Fierce Deity) 0x801C2482 [Tble] #Item Usability Table (Goron) 0x801C24F4 [Tble] #Item Usability Table (Zora) 0x801C2566 [Tble] #Item Usability Table (Deku) 0x801C25D8 [Tble] #Item Usability Table (Link) 0x801BFD24 [Tble] #Wallet Digit Length Table Each Entry is a halfword long. The game only supports a length from 0x0 to 0x3 0x801BFD2C [Tble] #Wallet Rupee Color Table Each Entry is 0x6 bytes long. Entry Format 00RR00GG00BB 0x803FDA3D [Byte] #Pause Menu State Close Pause Menu 0x1A Close Pause Menu 0x1B Close Pause Menu Sequence Game Over Panel 0x10 Open Continue / Quit Panel 0x12 Run Continue / Quit Open Game Over Panel 0x08 Load and Open GO Panel 0x09 Open GO Panel 0x0E Finish Opening GO Panel 0x0F Exit Menu Instantly (Still in Menu State) Open Pause Menu 0x01 Load and Open Pause Menu 0x02 Open Pause Menu 0x06 Finish Opening Pause Menu Pause Menu Save Panel 0x07 Open Pause Menu Save Panel Soaring Menu 0x13 Open Soaring Panel 0x17 Finish Opening Soaring Panel / Close Confirmation Dialog 0x18 Open Confirmation Dialog 0x19 Close Soaring Panel 0x803FDAED [Byte] #Selected Menu Option 0x803FDA91 [Byte] #Selected Soaring Location 0x0 Great Bay Coast 0x1 Zora Cape 0x2 Snowhead 0x3 Mountain Village 0x4 Clock Town 0x5 Milk Road 0x6 Woodfall 0x7 Southern Swamp 0x8 Ikana Canyon 0x9 Stone Tower 0x801BF6C0 [Tble] #Scene Item/Song Restriction Table This table is used to set the restrictions in the Item/Song Restriction Table when entering a scene. Each scene entry is 1 word long. Table Entry Format IDXXYYZZ ID = Scene ID XX = Restriction Flags 0x01, 0x02, 0x03 Disable Bottles and Trade Items 0x04, 0x08, 0x0C Unused? 0x10, 0x20, 0x30 Disable B Button 0x40, 0x80, 0xC0 Unused? YY = Restriction Flags 0x01, 0x02, 0x03 Disable Song of Soaring 0x04, 0x08, 0x0C Disable Inverted Song of Time 0x10, 0x20, 0x30 Disable Double Time 0x40, 0x80, 0xC0 Disable Song of Time ZZ = Restriction Flags 0x01, 0x02, 0x03 Disable All Items except for Bottles, Trade Items & Pictograph Box 0x04, 0x08, 0x0C Disable Pictograph Box 0x10, 0x20, 0x30 Disable Masks 0x40, 0x80, 0xC0 Disable Song of Storms 0x803FD817 [Tble] #Item/Song Restriction Table This Table is used to determine usability in realtime. Song related entries uses 0x03 Item related entries uses 0x01 Entries 0x803FD817 Disable B Button 0x803FD818 Unused? (Was also unused in OoT) 0x803FD819 Disable Bottles and Trade Items 0x803FD81A Disable Song of Time 0x803FD81B Disable Double Time 0x803FD81C Disable Inverted Song of Time 0x803FD81D Disable Song of Soaring 0x803FD81E Disable Song of Storms 0x803FD81F Disable Masks 0x803FD820 Disable Pictograph Box 0x803FD821 Disable All Items except for Bottles, Trade Items & Pictograph Box 0x801EF670 [Save] #This is the Save Data 0x801EF6BC [Tble] #Equipped Items Tables This data may very well be inaccurate, I haven't done any testing with it, at all. 0x801EF6BC [Tble] #Items Equipped Table Entries 0x00 B 0x01 C-Left 0x02 C-Down 0x03 C-Right 0x801EF6CC [Tble] #Slots Equipped Table Entries 0x00 B 0x01 C-Left 0x02 C-Down 0x03 C-Right 0x01 Kokiri Sword 0x02 Razor Sword 0x03 Gilded Sword 0x10 Hero's Shield 0x20 Mirror Shield 0x801EF72A [Byte] #Wallet 0x10 Wallet (200) 0x20 Wallet (500) 0x30 Wallet (500) 0x801EF72B [Byte] #Quiver & Bomb Bag 0x01 Quiver (Holds 30) 0x02 Quiver (Holds 40) 0x03 Quiver (Holds 50) 0x08 Bomb Bag (Holds 20) 0x10 Bomb Bag (Holds 30) 0x18 Bomb Bag (Holds 40) 0x801EF72C [Byte] #Lullaby Intro & Heart Pieces 0x01 Lullaby Intro 0x10 1 Heart Container 0x20 2 Heart Containers 0x30 3 Heart Containers 0x801EF72D [Byte] #Song of Storms, Sun's Song & Bomber's Notebook 0x01 Song of Storms 0x02 Sun's Song 0x04 Bomber's Notebook 0x801EF72E [Byte] #Songs 0x01 New Wave Bossa Nova 0x02 Elegy of Emptiness 0x04 Oath to Order 0x08 Saria's Song 0x10 Song of Time 0x20 Song of Healing 0x40 Epona's Song 0x80 Song of Soaring 0x801EF72F [Byte] #Sonata of Awakening, Goron Lullaby & Remains 0x01 Odolwa's Remains 0x02 Goht's Remains 0x04 Gyorg's Remains 0x08 Twinmold's Remains 0x40 Sonata of Awakening 0x80 Goron Lullaby 0x801EF670 [Word] #Scene Entrance 0x801EF67C [Half] #Time of Day 0x402D Morning 0x801EF693 [Byte] #Owl Save Flag 0x00 SoT Save 0x01 Owl Save 0x801EF67F [Byte] #Owl Statue ID Used to determine which Owl Statue you saved at. IDs 0x0 Great Bay Coast 0x1 Zora Cape 0x2 Snowhead 0x3 Mountain Village 0x4 Clock Town 0x5 Milk Road 0x6 Woodfall 0x7 Southern Swamp 0x8 Ikana Canyon 0x9 Stone Tower 0x801EF680 [Word] #Day/Night Modifier 0x0 Day 0x1 Night 0x801EF684 [Word] #Time Speed Modifier 0x00000000 Default 0x00000002 Double 0xFFFFFFFD Stop 0xFFFFFFFE Half 0x801EF688 [Word] #Day 0x801EF710 [Tble] #Item Slot Amount Table Entries 0x801EF710 #Ocarina, Hero's Bow, Fire Arrow, Ice Arrow 0x801EF714 #Light Arrow, Quest Slot 1, Bomb, Bombchu 0x801EF718 #Deku Stick, Deku Nut, Magical Beans, Quest Slot 2 0x801EF71C #Powder Keg, Pictograph Box, Lens of Truth, Hookshot 0x801EF6E0 [Tble] #Item Slot Item ID Table Entries 0x801EF6E0 #Ocarina, Hero's Bow, Fire Arrow, Ice Arrow 0x801EF6E4 #Light Arrow, Quest Slot 1, Bomb, Bombchu 0x801EF6E8 #Deku Stick, Deku Nut, Magical Beans, Quest Slot 2 0x801EF6EC #Powder Keg, Pictograph Box, Lens of Truth, Hookshot 0x801EF6F0 #Great Fairy's Sword, Quest Slot 3, Bottle 1, Bottle 2 0x801EF6F4 #Bottle 3, Bottle 4, Bottle 5, Bottle 6 0x801EF6F8 #Postman's Hat, All-Night Mask, Blast Mask, Stone Mask 0x801EF6FC #Great Fairy's Mask, Deku Mask, Keaton Mask, Bremen Mask 0x801EF700 #Bunny Hood, Don Gero's Mask, Mask of Scents, Goron Mask 0x801EF704 #Romani's Mask, Circus Leader's Mask, Kafei's Mask, Couple's Mask 0x801EF708 #Mask of Truth, Zora Mask, Kamaro's Mask, Gibdo Mask 0x801EF70C #Garo's Mask, Captain's Hat, Giant's Mask, Fierce Deity's Mask 0x801EF690 [Byte] #Form 0x00 Fierce Deity 0x01 Goron 0x02 Zora 0x03 Deku 0x04 Link 0x801EF6B6 [Byte] #Owl Statue Flags pt. 1 0x01 Ikana Canyon 0x02 Stone Tower 0x801EF6B7 [Byte] #Owl Statue Flags pt. 2 0x01 Great Bay Coast 0x02 Zora Cape 0x04 Snowhead 0x08 Mountain Village 0x10 Clock Town 0x20 Milk Road 0x40 Woodfall 0x80 Southern Swamp 0x801EF6A4 [Half] #Heart Containers 0x0140 20 Hearts 0x801EF6A6 [Half] #Health 0x0140 20 Hearts 0x801EF6A9 [Byte] #Magic 0x30 Full (Default) 0x60 Full (Double) 0x801EF6AA [Half] #Rupees 0x01F4 500 0x801EF6B0 [Byte] #Default Magic Meter Flag 0x801EF6B1 [Byte] #Double Magic Meter Flag UI Enabled/Disabled Buttons 0x801F3588 [Byte] B 0x801F3589 [Byte] C-Left 0x801F358A [Byte] C-Down 0x801F358B [Byte] C-Right Opacity 0x801BFB2C [Half] Clock 0x803FD76E [Half] A Button 0x803FD770 [Half] B Button 0x803FD772 [Half] C-Left Button 0x803FD774 [Half] C-Down Button 0x803FD776 [Half] C-Right Button 0x803FD778 [Half] Heart Containers 0x803FD77A [Half] Rupees and Magic 0x803FD72A [Half] B Button Mode Used to swap to text mode when in menues and using items that uses the B button. 0x00 Default 0x01 Text 0x803FD72C [Half] B Button Text Action ID Determines which Text Action to display when in Text Mode. The text is not updated automatically. A function needs to be called to update it. Look at the Button Text Action IDs in the ID list for a list of all available Text Actions. 0x803FD718 [Half] A Button Update Flag Set the halfbyte to 0x0001 will cause the A button to flip and update to the new text action. 0x803FD71C [Half] A Button Text Action ID Determines which Text Action to display. The text is not updated automatically. You have to set the A Button Update Flag to make the Button Flip and update. Look at the Button Text Action IDs in the ID list for a list of all available Text Actions. Textures 0x8053EED0 [Data] #C-Left Icon 0x8053FED0 [Data] #C-Down Icon 0x80540ED0 [Data] #C-Right Icon 0x80541ED0 [Data] #A Button Text 0x805421D0 [Data] #Pause Button Text 0x80542350 [Data] #B Button Text Functions 0x80114FD0 Set Item A0 = 0x803E6B20 A1 = Item ID Use the Item ID List for reference. A2 = Button ID 0x00 B 0x01 C-Left 0x02 C-Down 0x03 C-Right 0x800B8E58 Play Sound A0 = 0x803FFDB0 A1 = Sound ID Use the Sound ID List for reference. 0x80080C90 dma Transfer A0 = RAM address A1 = ROM address A2 = Size 0x80112E80 Receive Item A1 = Item to Receive Use the Item to Receive ID List for reference. 0x80112B40 Update Button Item Icon After changing the Item on a button this function is used to update the icon displayed on it. A1 = Button ID 0x00 B 0x01 C-Left 0x02 C-Down 0x03 C-Right 0x80115844 Set B Button Action Text This is used to update the B Button Action for items, pause screen and so on. Note that Deku Link, Zora Link & Goron Link have a separate B Button state for their B Button, this will not update their standard B Button. A0 = 0x803E6B20 A1 = Button Text Action ID Use the Button Text Action ID List for reference. IDs Item IDs After ID 0x60 (Twinmold's Remains) the icon format changes for all items except Bomber's Notebook. This will cause the item icons to be displayed incorrectly. The Icon Column is the actual icon used by the specified ID, and it is what you'll see when the ID is used in a dialog. ID Item Name Japanese Icon 0x00 Ocarina of Time 0x01 Hero's Bow 0x02 Fire Arrow 0x03 Ice Arrow 0x04 Light Arrow 0x05 Fairy Ocarina Japanese 0x06 Bomb 0x07 Bombchu 0x08 Deku Stick 0x09 Deku Nut 0x0A Magic Beans 0x0B Fairy Slingshot Japanese 0x0C Powder Keg 0x0D Pictograph Box 0x0E Lens of Truth 0x0F Hookshot 0x10 Great Fairy's Sword 0x11 Hookshot Japanese 0x12 Empty Bottle 0x13 Red Potion 0x14 Green Potion 0x15 Blue Potion 0x16 Fairy 0x17 Deku Princess 0x18 Milk 0x19 Milk (1/2) 0x1A Fish 0x1B Bug 0x1C Blue Fire 0x1D Poe 0x1E Big Poe 0x1F Spring Water 0x20 Hot Spring Water 0x21 Zora Egg 0x22 Gold Dust 0x23 Magical Mushroom 0x24 Sea Horse 0x25 Chateau Romani 0x26 Eel Japanese 0x27 Granny's Drink Japanese 0x28 Moon's Tear 0x29 Land Title Deed 0x2A Swamp Title Deed 0x2B Mountain Title Deed 0x2C Ocean Title Deed 0x2D Room Key 0x2E Special Delivery to Mama 0x2F Letter to Kafei 0x30 Pendant of Memories 0x31 Lunar Rock Japanese Map 0x32 Deku Mask 0x33 Goron Mask 0x34 Zora Mask 0x35 Fierce Deity's Mask 0x36 Mask of Truth 0x37 Kafei's Mask 0x38 All-Night Mask 0x39 Bunny Hood 0x3A Keaton Mask 0x3B Garo's Mask 0x3C Romani's Mask 0x3D Circus Leader's Mask 0x3E Postman's Hat 0x3F Couple's Mask 0x40 Great Fairy's Mask 0x41 Gibdo Mask 0x42 Don Gero's Mask 0x43 Kamaro's Mask 0x44 Captain's Hat 0x45 Stone Mask 0x46 Bremen Mask 0x47 Blast Mask 0x48 Mask of Scents 0x49 Giant's Mask 0x4A Hero's Bow + Fire Arrow Japanese 0x4B Hero's Bow + Ice Arrow Japanese 0x4C Hero's Bow + Light Arrow Japanese 0x4D Kokiri Sword 0x4E Razor Sword 0x4F Gilded Sword 0x50 Double Helix Sword 0x51 Hero's Shield 0x52 Mirror Shield 0x53 Quiver (Holds 30) 0x54 Quiver (Holds 40) 0x55 Quiver (Holds 50) 0x56 Bomb Bag (Holds 20) 0x57 Bomb Bag (Holds 30) 0x58 Bomb Bag (Holds 40) 0x59 ??? Japanese 99 Rupee Wallet 0x5A Adult's Wallet (200) Japanese 0x5B Giant's Wallet (500) Japanese 0x5C Fishing Pole Japanese 0x5D Odolwa's Remains 0x5E Goht's Remains 0x5F Gyorg's Remains 0x60 Twinmold's Remains 0x61 Sonata of Awakening Blank 0x62 Goron Lullaby Blank 0x63 New Wave Bossa Nova Blank 0x64 Elegy of Emptiness Blank 0x65 Oath to Order Blank 0x66 ??? Japanese Blank 0x67 Song of Time Blank 0x68 Song of Healing Blank 0x69 Epona's Song Blank 0x6A Song of Soaring Blank 0x6B Song of Storms Blank 0x6C ??? Japanese Blank 0x6D Bomber's Notebook 0x6E Golden Skulltula Japanese Golden Skulltula 0x6F Piece of Heart Heart Container 0x70 Piece of Heart Japanese Piece of Heart 0x71 Sun's Song Japanese Piece of Heart 0x72 Song of Time Japanese Heart Container 0x73 Lullaby Intro Heart Container 0x74 Big Key 0x75 Compass 0x76 Dungeon Map 0x77 Stray Fairies 0x78 Garbage Small Key 0x79 Garbage Magic Jar 0x7A Garbage Big Magic Jar 0x83 Garbage Heart 0x84 Garbage Green Rupee 0x85 Garbage Blue Rupee 0x86 Garbage Silver Rupee 0x87 Garbage Red Rupee 0x88 Garbage Pink Rupee 0x89 Garbage Silver Rupee 0x8A Garbage Orange Rupee 0xB8 Garbage Anju 0xB9 Garbage Kafei 0xBA Garbage Man from Curiosity Shop 0xBB Garbage Old Lady from Bomb Shop 0xBC Garbage Romani 0xBD Garbage Cremia 0xBE Garbage Mayor Dotour 0xBF Garbage Madame Aroma 0xC0 Garbage Toto 0xC1 Garbage Gorman 0xC2 Garbage Postman 0xC3 Garbage Rosa Sisters 0xC4 Garbage ??? 0xC5 Garbage Anju's Grandmother 0xC6 Garbage Kamaro 0xC7 Garbage Grog 0xC8 Garbage Gorman Brothers 0xC9 Garbage Shiro 0xCA Garbage Guru-Guru 0xCB Garbage Bombers 0xCC Garbage Expression Mark 0xFE Garbage No Icon 0xFF Blank Garbage Item to Receive IDs These IDs are used when receiving something. The IDs ranges from 0x00 to 0xA3 the reset gives you either garbage or nothing at all. 0x00 Ocarina of Time 0x01 Bow & Quiver (Holds 30) 0x02 Fire Arrow 0x03 Ice Arrow 0x04 Light Arrow 0x05 Fairy Ocarina (Quest Slot 1) 0x06 1 Bomb You need a Bomb Bag to receieve the bomb 0x07 10 Bombchus 0x08 1 Deku Stick 0x09 1 Deku Nut 0x0A 1 Magic Bean 0x0B Fairy Slingshot (Quest Slot 2) 0x0C 1 Powder Keg 0x0D Pictograph Box 0x0E Lens of Truth 0x0F Hookshot 0x10 Great Fairy's Sword 0x11 New Bottle with Red Potion 0x12 New Bottle 0x13 Red Potion 0x14 Green Potion 0x15 Blue Potion 0x16 Fairy 0x17 Deku Princess 0x18 New Bottle with Milk 0x19 New Bottle with Milk (1/2) 0x1A Fish 0x1B Bug 0x1C Blue Fire 0x1D Poe 0x1E Big Poe 0x1F Spring Water 0x20 Hot Spring Water 0x21 Zora Egg 0x22 New Bottle with Gold Dust 0x23 Magical Mushroom 0x24 Sea Horse 0x25 New Bottle with Chateau Romani 0x26 New Bottle with Eel 0x27 Granny's Drink 0x28 Moon's Tear (Quest Slot 1) 0x29 Land Title Deed (Quest Slot 1) 0x2A Swamp Title Deed (Quest Slot 1) 0x2B Mountain Title Deed (Quest Slot 1) 0x2C Ocean Title Deed (Quest Slot 1) 0x2D Room Key (Quest Slot 2) 0x2E Special Delivery to Mama (Quest Slot 2) 0x2F Letter to Kafei (Quest Slot 3) 0x30 Pendant of Memories (Quest Slot 3) 0x31 Map (Used when purchasing maps from tingle, but does not give you anything) 0x32 Deku Mask 0x33 Goron Mask 0x34 Zora Mask 0x35 Fierce Deity's Mask 0x36 Mask of Truth 0x37 Kafei's Mask 0x38 All-Night Mask 0x39 Bunny Hood 0x3A Keaton Mask 0x3B Garo's Mask 0x3C Romani's Mask 0x3D Circus Leader's Mask 0x3E Postman's Hat 0x3F Couple's Mask 0x40 Great Fairy's Mask 0x41 Gibdo Mask 0x42 Don Gero's Mask 0x43 Kamaro's Mask 0x44 Captain's Hat 0x45 Stone Mask 0x46 Bremen Mask 0x47 Blast Mask 0x48 Mask of Scents 0x49 Giant's Mask 0x4A Hero's Bow + Fire Arrow (Fire Arrow Slot) 0x4B Hero's Bow + Ice Arrow (Ice Arrow Slot) 0x4C Hero's Bow + Light Arrow (Light Arrow Slot) 0x4D Kokiri Sword 0x4E Razor Sword 0x4F Gilded Sword 0x50 Double Helix Sword (Ocarina Slot) 0x51 Hero's Shield 0x52 Mirror Shield 0x53 Bow & Quiver (Holds 30) 0x54 Bow & Quiver (Holds 40) 0x55 Bow & Quiver (Holds 50) 0x56 Bombs & Bomb Bag (Holds 20) 0x57 Bombs & Bomb Bag (Holds 30) 0x58 Bombs & Bomb Bag (Holds 40) 0x59 99 Rupee Wallet (Ocarina Slot) 0x5A Adult's Wallet (200) 0x5B Giant's Wallet (500) 0x5D Odolwa's Remains 0x5E Goht's Remains 0x5F Gyorg's Remains 0x60 Twinmold's Remains 0x61 Sonata of Awakening 0x62 Goron Lullaby 0x63 New Wave Bossa Nova 0x64 Elegy of Emptiness 0x65 Oath to Order 0x66 Saria's Song 0x67 Song of Time 0x68 Song of Healing 0x69 Epona's Song 0x6A Song of Soaring 0x6B Song of Storms 0x6C Sun's Song 0x6D Bomber's Notebook 0x6E Gold Skulltula Spirit (Skulltula Token) 0x6F Heart Container 0x70 Piece of Heart 0x71 Nothing? 0x72 Nothing? 0x73 Lullaby Intro 0x74 Big Key 0x75 Compass 0x76 Dungeon Map 0x77 Stray Fairies (Bottle Slot 3) 0x78 Small Key 0x79 Magic Jar 0x7A Big Magic Jar 0x7B Heart Piece 0x7C Garbage (Ocarina Slot) 0x7D Garbage (Bottle Slot 3) 0x7E Garbage (Ocarina Slot) 0x7F Garbage (Ocarina Slot) 0x80 Garbage (Ocarina Slot) 0x81 Garbage (Bottle Slot 3) 0x82 Garbage (Ocarina Slot) 0x83 1 Heart 0x84 1 Rupee 0x85 5 Rupees 0x86 10 Rupees 0x87 20 Rupees 0x88 50 Rupees 0x89 100 Rupees 0x8A 200 Rupees 0x8B 5 Deku Sticks 0x8C 10 Deku Sticks 0x8D 5 Deku Nuts 0x8E 10 Deku Nuts 0x8F 5 Bombs 0x90 10 Bombs 0x91 20 Bombs 0x92 30 Bombs 0x93 10 Arrows 0x94 30 Arrows 0x95 40 Arrows 0x96 50 Arrows 0x97 20 Bombchus 0x98 10 Bombchus 0x99 1 Bombchu 0x9A 5 Bombchus 0x9B Deku Stick Capacity 20 0x9C Deku Stick Capacity 30 0x9D Deku Nut Capacity 30 0x9E Deku Nut Capacity 40 0x9F Chateau Romani 0xA0 Milk 0xA1 Gold Dust 0xA2 Eel 0xA3 Sea Horse Action IDs The IDs ranges from 0x00 to 0x52 0x00 Put Away Items 0x01 ? 0x02 Fishing Rod 0x03 Sword / Goron Attacks 0x04 ? 0x05 ? 0x06 Great Fairy Sword 0x07 Deku Stick 0x08 Zora Attacks 0x09 Hero's Bow 0x0A Fire Arrow 0x0B Ice Arrow 0x0C Light Arrow 0x0D Hookshot 0x0E Bombs 0x0F Powder Keg 0x10 Bombchu 0x11 ? 0x12 Deku Nuts / Deku Attacks 0x13 Pictograph Box 0x14 Ocarina of Time 0x15 Empty Bottle 0x16 Fish 0x17 Spring Water 0x18 Hot Spring Water 0x19 Zora Egg 0x1A Deku Princess 0x1B Gold Dust 0x1C Green Potion (Trade Item) 0x1D Sea Horse 0x1E Magical Mushroom 0x1F Eel (Green Bottle Trade Item) 0x20 Bugs 0x21 Poe 0x22 Big Poe 0x23 Red Potion 0x24 Blue Potion 0x25 Green Potion 0x26 Full Milk 0x27 Half Milk 0x28 Chateau Romani 0x29 Bottled Fairy 0x2A Moon's Tear 0x2B Land Title Deed 0x2C Room Key 0x2D Letter to Kafei 0x2E Magic Beans 0x2F Swamp Title Deed 0x30 Mountain Title Deed 0x31 Ocean Title Deed 0x32 Moon's Tear 0x33 Special Delivery to Mama 0x34 Invisible Trade Item 0x35 Invisible Trade Item 0x36 Pendant of Memories 0x37 Looks like Pendant of Memories 0x38 Lunar Rock (Looks like Pendant of Memories) 0x39 Looks like Pendant of Memories 0x3A Mask of Truth 0x3B Kafei's Mask 0x3C All-Night Mask 0x3D Bunny Hood 0x3E Keaton Mask 0x3F Garo's Mask 0x40 Romani's Mask 0x41 Circus Leader's Mask 0x42 Postman's Hat 0x43 Couple's Mask 0x44 Great Fairy's Mask 0x45 Gibdo Mask 0x46 Don Gero's Mask 0x47 Kamaro's Mask 0x48 Captain's Hat 0x49 Stone Mask 0x4A Bremen Mask 0x4B Blast Mask 0x4C Mask of Scents 0x4D Giant's Mask 0x4E Fierce Deity Mask 0x4F Goron Mask 0x50 Zora Mask 0x51 Deku Mask 0x52 Lens of Truth Sound IDs This list is by no means complete. It only consists of various IDs that I've tried out or looked up myself. 0x0812 Link Climb up Ledge 0x081A Link Jump from Ledge 0x0822 Link Land 0x0825 Link land in Water 0x0834 Unequip Mask 0x0835 Pull out / Put Away Item and Equip Mask 0x083C Roll / Flip 0x0860 Draw Bow 0x0874 Start Transformation 0x09A4 During Transformation 0x09A9 Deku Link Spin 0x09AA Link Transformation Scream 0x1801 Sword Swipe 0x1802 Unequip Sword 0x1803 Equip Sword 0x181F Shield 0x1826 Unshield 0x1830 Shoot Empty Bow 0x1856 Pull out Transformation Mask 0x1858 During Transformation 0x4800 Open Menu 0x4801 Close Menu 0x4802 Solved Puzzle 0x4803 Gain Rupee 0x4804 Faint Beep 0x4805 Disabled / Failure 0x4806 Disabled / Failure 0x4807 Success (Find Fairy?) 0x4808 Select Menu Item / End Dialog 0x4809 Move Menu Cursor 0x480A Menu Return 0x480B Refill Heart 0x480C Enter Z-Target 0x480D ? 0x480E ? 0x480F Untarget 0x4810 Target 0x4811 ? 0x4812 ? 0x4813 First Person Camera Sound 0x4814 First Person Camera Sound 0x4815 First Person Camera Sound 0x4816 First Person Camera Sound 0x4817 Text Box Related? 0x4818 Step to next Text Box 0x4819 Timer Beep 0x481A Timer Beep (low time remaining) 0x481B Low Health Beep 0x481C Dawn of a New Day? 0x481D ? 0x481E ? 0x481F Refill Health 0x4820 ? 0x4821 ? 0x4822 ? 0x4823 Save 0x4824 ? 0x4825 Change Pause Screen Panel Left 0x4826 Change Pause Screen Panel Right 0x482E Open Dialog Box 0x6820 Link Attack / Flip / Sidehop / Roll Sound Scene IDs List isn't complete, couldn't find the scenes for the remaining IDs. 0x00 Southern Swamp 0x01 0x02 0x03 0x04 0x05 0x06 0x07 Grottos, Lens of Truth Cavern 0x08 Title Screen & Various Cutscenes? 0x09 0x0A Magic Hags' Potion Shop 0x0B Majora's Mask Boss Room 0x0C Beneath the Graveyard 0x0D Curiosity Shop 0x0E 0x0F 0x10 Mama's House 0x11 Honey & Darling's Shop 0x12 The Mayor's Residence 0x13 Ikana Canyon 0x14 Pirates Fortress 0x15 Milk Bar 0x16 Stone Tower Temple 0x17 Treasure Chest Shop 0x18 Inverted Stone Tower Temple 0x19 On top of Clock Tower 0x1A Cave before Clock Tower 0x1B Woodfall Temple 0x1C Path to Mountain Village 0x1D Ancient Castle of Ikana 0x1E Clock Town Grotto Minigame 0x1F Woodfall Temple Boss Room 0x20 Town Shooting Gallery 0x21 Snowhead Temple 0x22 Milk Road 0x23 Pirates Fortess Indoor 0x24 Swamp Shooting Gallery 0x25 Pinnacle Rock 0x26 Great Fairy Fountain 0x27 Spider Swamp House 0x28 Ocean Side Spider House 0x29 Astral Observatory 0x2A Odolwa's Trial (Moon) 0x2B Outside Deku Palace 0x2C Mountain Smithy 0x2D Termina Field 0x2E Post Office 0x2F Marine Research Lab 0x30 Dampe's House 0x31 0x32 Goron Shrine 0x33 Zora's Domain 0x34 Trading Post 0x35 Romani Ranch 0x36 Stone Tower Temple Boss Room 0x37 Great Bay Coast (West) 0x38 Great Bay Coast (East) 0x39 Lottery Shop 0x3A 0x3B Pirates Fortress Entrance 0x3C Fisherman's Hut 0x3D Goron Shop 0x3E Inside The Deku Palace 0x3F Goht's Trial (Moon) 0x40 Path to Southern Swamps 0x41 Romani Ranch Dog Track 0x42 Romani Ranch Cucco Area 0x43 Ikani Canyon's Graveyard 0x44 Snowhead Temple Boss Room 0x45 Southern Swamps 0x46 Woodfall 0x47 Gyorg's Trial (Moon) 0x48 Goron Village (Spring) 0x49 Great Bay Temple 0x4A Beaver Race Minigame 0x4B Beneath the Well 0x4C Zora's Domain Rooms 0x4D Goron Village (Winter) 0x4E Darmani's Grave 0x4F Sakon's Hideout 0x50 Mountain Village (Winter) 0x51 Inside a Pot? Ghost sounds (Beta) 0x52 Deku Shrine 0x53 Path to Ikana Canyon 0x54 Swordsman's School 0x55 Music Box House 0x56 Ancient Castle of Ikana Throne Room 0x57 Southern Swamp House 0x58 Stone Tower 0x59 Inverted Stone Tower (Cutscene) 0x5A Mountain Village (Spring) 0x5B Path to Goron Village (Winter) 0x5C Snowhead 0x5D 0x5E Path to Goron Village (Spring) 0x5F Great Bay Temple Boss Room 0x60 Secret Shrine 0x61 Stock Pot In 0x62 Great Bay Pirate Cutscene 0x63 Clock Tower Sewer 0x64 Woods of Mystery 0x65 Starting Area 0x66 Twinmold's Trial (Moon) 0x67 Moon 0x68 Bomb Shop 0x69 Giant's Room (Giant Cutscene Scene) 0x6A Gorman's Track 0x6B Goron Racetrack 0x6C East Clock Town 0x6D West Clock Town 0x6E North Clock Town 0x6F South Clock Town 0x70 Laundry Pool Button Text Action IDs There are 2 unused Actions, the japanese ones. With texture replacement you can use those two to add in additional text actions for use. 0x29 (41) Shoot 0x28 (40) Hook (Japanese) 0x27 (39) Pound 0x26 (38) Punch 0x25 (37) Swim 0x24 (36) Surface 0x23 (35) Curl 0x22 (34) 8 0x21 (33) 7 0x20 (32) 6 0x1F (31) 5 0x1E (30) 4 0x1D (29) 3 0x1C (28) 2 0x1B (27) 1 0x1A (26) March 0x19 (25) Dance 0x18 (24) Explode 0x17 (23) Snap 0x16 (22) Warp 0x15 (21) Info 0x14 (20) Sow (Japanese) 0x13 (19) Put Away 0x12 (18) Stop 0x11 (17) Grab 0x10 (16) Next 0x0F (15) Speak 0x0E (14) Quit 0x0D (13) Down 0x0C (12) Drop 0x0B (11) Climb 0x0A (10) Blank 0x09 (09) Throw 0x08 (08) Faster 0x07 (07) Dive 0x06 (06) Decide 0x05 (05) Jump 0x04 (04) Open 0x03 (03) Return 0x02 (02) Enter 0x01 (01) Check 0x00 (00) Attack Mask IDs 0x00 No Mask 0x01 Mask of Truth 0x02 Kafei's Mask 0x03 All-Night Mask 0x04 Bunny Hood 0x05 Keaton Mask 0x06 Garo's Mask 0x07 Romani's Mask 0x08 Circus Leader's Mask 0x09 Postman's Hat 0x0A Couple's Mask 0x0B Great Fairy's Mask 0x0C Gibdo Mask 0x0D Don Gero's Mask 0x0E Kamaro's Mask 0x0F Captain's Hat 0x10 Stone Mask 0x11 Bremen Mask 0x12 Blast Mask 0x13 Mask of Scents 0x14 Giant's Mask 0x15 Fierce Deity's Mask 0x16 Goron Mask 0x17 Zora Mask 0x18 Deku Mask Button IDs 0x00 B 0x01 C-Left 0x02 C-Down 0x03 C-Right Form IDs 0x00 Fierce Deity Link 0x01 Goron Link 0x02 Zora Link 0x03 Deku Link 0x04 Link
    CloudMax's NTSC-U ROM Notes Clock Enable/Disable The byte for disabling the clock is at offset 0x26 of each Map in the Scene Table Scene Table: http://wiki.spinout182.com/w/Zelda_64_Scene_Listings:_Majora%27s_Mask_(U)_(v1.0) Set the to 0x03 to disable the clock. Set it to 0x00 to enable it.
    CloudMax's NTSC-U Hacks Colored Tunics 1.3 Majora's Mask has leftover code from Ocarina of Time for tunics, but because of changes that was made to the game, it no longer changes tunic color. This hack allows you to set up the tunic color for each tunic. Setup Byte 0x801EF6DC stores which Tunic you've equipped. Value 0x0 to 0xF is used to determine which tunic you've equipped. 0x0 Kokiri Tunic 0x1 Unused (This was Kokiri Tunic in Ocarina of Time) 0x2 Goron Tunic (Allows you to stay in heated areas. There are no such areas in Majora's Mask) 0x3 Zora Tunic (Allows you to breath under water) 0x4 - 0xF Unused The Tunic Color Table is located at 0x803B0060 Each Table Entry is a word and uses 0xRRGGBBAA as format RR Red GG Green BB Blue AA Alpha (Always set this to FF) Kokiri Tunic is 0x1E691BFF by default Default Table Colors 0x0 0x1E691BFF (Kokiri Tunic) 0x1 0x1E691BFF (Kokiri Tunic) 0x2 0x961E1BFF (Goron Tunic) 0x3 0x1E1B96FF (Zora Tunic) 0x4 0x000000FF (Black Tunic) 0x5 0x000000FF (Black Tunic) 0x6 0x000000FF (Black Tunic) 0x7 0x000000FF (Black Tunic) 0x8 0x000000FF (Black Tunic) 0x9 0x000000FF (Black Tunic) 0xA 0x000000FF (Black Tunic) 0xB 0x000000FF (Black Tunic) 0xC 0x000000FF (Black Tunic) 0xD 0x000000FF (Black Tunic) 0xE 0x000000FF (Black Tunic) 0xF 0x000000FF (Black Tunic) Info The Pointer at RAM address 0x3FFFF4 is used to find Links Object in the RAM. I found it by writing down the first tunic color address in various areas. Then I revisited the areas, looking for a pointer that had the same difference as the tunic color addresses. The code is injected at the location where the game checks which Sword you have equipped with Link. (Used to remove the Sheath on his back when no sword is equipped) Injecting it at this location will make sure that this code only ever runs when in Link form, and when Links Object is loaded into Memory. GameShark Nemu64 Code ID: (X:X) CheatName(X)=CloudMax's Colored Tunics 1.3 CheatName(X)Count=68 CheatName(X)Code0=811261D0 080E CheatName(X)Code1=811261D2 C000 CheatName(X)Code2=813B0000 3C0B CheatName(X)Code3=813B0002 0040 CheatName(X)Code4=813B0004 8D6B CheatName(X)Code5=813B0006 FFF4 CheatName(X)Code6=813B0008 3C0C CheatName(X)Code7=813B000A 0001 CheatName(X)Code8=813B000C 016C CheatName(X)Code9=813B000E 5822 CheatName(X)Code10=813B0010 804C CheatName(X)Code11=813B0012 F6DC CheatName(X)Code12=813B0014 318C CheatName(X)Code13=813B0016 000F CheatName(X)Code14=813B0018 000C CheatName(X)Code15=813B001A 6080 CheatName(X)Code16=813B001C 3C04 CheatName(X)Code17=813B001E 803B CheatName(X)Code18=813B0020 008C CheatName(X)Code19=813B0022 2021 CheatName(X)Code20=813B0024 8C8C CheatName(X)Code21=813B0026 0060 CheatName(X)Code22=813B0028 AD6C CheatName(X)Code23=813B002A F184 CheatName(X)Code24=813B002C AD6C CheatName(X)Code25=813B002E EFFC CheatName(X)Code26=813B0030 AD6C CheatName(X)Code27=813B0032 ECB4 CheatName(X)Code28=813B0034 AD6C CheatName(X)Code29=813B0036 EB2C CheatName(X)Code30=813B0038 AD6C CheatName(X)Code31=813B003A E8F4 CheatName(X)Code32=813B003C AD6C CheatName(X)Code33=813B003E E47C CheatName(X)Code34=813B0040 AD6C CheatName(X)Code35=813B0042 DE74 CheatName(X)Code36=813B0044 AD6C CheatName(X)Code37=813B0046 DDB4 CheatName(X)Code38=813B0048 AD6C CheatName(X)Code39=813B004A DBDC CheatName(X)Code40=813B004C AD6C CheatName(X)Code41=813B004E D6D4 CheatName(X)Code42=813B0050 AD6C CheatName(X)Code43=813B0052 D1AC CheatName(X)Code44=813B0054 0804 CheatName(X)Code45=813B0056 9876 CheatName(X)Code46=813B0058 9442 CheatName(X)Code47=813B005A F6DC CheatName(X)Code48=813B0060 1E69 CheatName(X)Code49=813B0062 1BFF CheatName(X)Code50=813B0064 1E69 CheatName(X)Code51=813B0066 1BFF CheatName(X)Code52=813B0068 961E CheatName(X)Code53=813B006A 1BFF CheatName(X)Code54=813B006C 1E1B CheatName(X)Code55=813B006E 96FF CheatName(X)Code56=813B0072 00FF CheatName(X)Code57=813B0076 00FF CheatName(X)Code58=813B007A 00FF CheatName(X)Code59=813B007E 00FF CheatName(X)Code60=813B0082 00FF CheatName(X)Code61=813B0086 00FF CheatName(X)Code62=813B008A 00FF CheatName(X)Code63=813B008E 00FF CheatName(X)Code64=813B0092 00FF CheatName(X)Code65=813B0096 00FF CheatName(X)Code66=813B009A 00FF CheatName(X)Code67=813B009E 00FF Clean 811261D0 080E 811261D2 C000 813B0000 3C0B 813B0002 0040 813B0004 8D6B 813B0006 FFF4 813B0008 3C0C 813B000A 0001 813B000C 016C 813B000E 5822 813B0010 804C 813B0012 F6DC 813B0014 318C 813B0016 000F 813B0018 000C 813B001A 6080 813B001C 3C04 813B001E 803B 813B0020 008C 813B0022 2021 813B0024 8C8C 813B0026 0060 813B0028 AD6C 813B002A F184 813B002C AD6C 813B002E EFFC 813B0030 AD6C 813B0032 ECB4 813B0034 AD6C 813B0036 EB2C 813B0038 AD6C 813B003A E8F4 813B003C AD6C 813B003E E47C 813B0040 AD6C 813B0042 DE74 813B0044 AD6C 813B0046 DDB4 813B0048 AD6C 813B004A DBDC 813B004C AD6C 813B004E D6D4 813B0050 AD6C 813B0052 D1AC 813B0054 0804 813B0056 9876 813B0058 9442 813B005A F6DC 813B0060 1E69 813B0062 1BFF 813B0064 1E69 813B0066 1BFF 813B0068 961E 813B006A 1BFF 813B006C 1E1B 813B006E 96FF 813B0072 00FF 813B0076 00FF 813B007A 00FF 813B007E 00FF 813B0082 00FF 813B0086 00FF 813B008A 00FF 813B008E 00FF 813B0092 00FF 813B0096 00FF 813B009A 00FF 813B009E 00FF ASM .org 0x801261D0 J _hook .org 0x801261D8 _return: .org 0x803B0000 _hook: LUI T3, 0x0040 #Pointer offset LW T3, 0xFFF4(T3) #T3 = Pointer LUI T4, 0x0001 #T4 = 0x10000 SUB T3, T3, T4 #T3 = T3 - 0x10000 LB T4, 0xF6DC(V0) #T4 = Boots & Tunic Byte ANDI T4, T4, 0x000F #T4 = Tunic Bits SLL T4, T4, 0x0002 #Shift Left 2 steps to get Tunic Entry Offset LUI A0, 0x803B #A0 = Tunic Color Table Offset (Upper half) ADDU A0, A0, T4 #A0 = Tunic Color Table + Entry Offset LW T4, 0x0060(A0) #T4 = Tunic Color SW T4, 0xF184(T3) SW T4, 0xEFFC(T3) SW T4, 0xECB4(T3) SW T4, 0xEB2C(T3) SW T4, 0xE8F4(T3) SW T4, 0xE47C(T3) SW T4, 0xDE74(T3) SW T4, 0xDDB4(T3) SW T4, 0xDBDC(T3) SW T4, 0xD6D4(T3) SW T4, 0xD1AC(T3) J _return LHU V0, 0xF6DC(V0) ROM Patch (Not done) Pause Screen Save (WIP) Pause Screen Save is a ROM hack I'm working on that replaces the built in Save System with one that allows you to save from the Pause Screen by pressing B. This hack uses the Owl Save as a base, so that the File Select displays Day and Time. Info The Save Panel Save Function leftover from Ocarina of Time has been repaired, and is the function that is used to save in this hack. Song of Time will no longer save the game, allowing you to travel back in time without being forced to save. The Auto Save that is done on your first visit to Clock Town will now create an Owl Save instead. You can no longer save at the owl statues, instead they'll tell you how to save in the pause screen. The end of the 3rd day has been changed to act as Song of Time instead of removing all progress that has been done in the currect 3 day cycle. An unused Button Action Texture (Action 0x14) has been replaced with one that says "Save" and is used for the B Button when in the Pause Screen. The Song of Time textboxes has been modified to not mention saving. When loading an owl save you'll spawn at the last entrance instead of the last visited Owl Statue. Loading an owl save will no longer delete it. You can reset the game without losing your progress. To Do Make it so that the game can't be saved before your first visit to Clock Town and the initial auto save is performed. Fix an Entrance ID issue that causes the second half of it to be removed when you get Game Over. Make it so that if you save in a dungeon you'll spawn at the dungeon entrance when loading the file, the same way getting game over does. Make the Texture Replacement a part of the ROM Hack. It is currently using Emulator Plugins to load the replacement. Previews https://dl.dropboxusercontent.com/u/6440063/MM/ASM/pausesaveowltxt.png https://dl.dropboxusercontent.com/u/6440063/MM/ASM/pausesavebbuttontxt.png