ASM extensions are optional hacks that I've written. They are not required to use the editor.
The goal of these extension is so give modders more freedom by making various aspects of the different menues more flexible and easy to work with, or simply provide a better gameplay experience.
The effects of these extensions can not be reversed. I suggest keeping a backup.
There aren't any extensions available yet for Majora's Mask.
There aren't any extensions available at the moment for Ocarina of Time.
W A S DMove Selected Objects
↑ ← ↓ →Move Selected Cursors
⇧ Shift + ScrollZoom workspace
Tab ↹Switch to next menu
1Toggle Display Objects
2Toggle Display Cursors
3Toggle Attach Linked Objects
This will make it so that all objects that are linked to each other will move in relation to each other.
Does not work with multi-selection.
If you were to move the Odolwa's Remains Object, the cursor would move along with it.
And if you were to move an Ocarina Note, the Ocarina Replay Note would move along with it.
In order to make the editor load files automatically when you launch it you have to download it.
When in the editor offline go to the Save & Load tab and choose "Save as Autoload Folder", this will download a .zip file containing a folder named autoload and a help.txt document.
Place the autoload folder in the same directory as the editor. The editor will now load the files automatically when you launch the editor.
If you want to export a texture you can simply right click on it and save the image.
To replace a texture, you must provide an image with the same dimensions, then drag and drop that image onto the one you want to replace (either in the texture list, or the Selected Texture box)
If the texture you're replacing uses for example a greyscale format, the image you provide will automatically be converted for you.
There are several things in the editor that isn't properly emulated to reflect the result ingame. All known issues will be listed here, and will be removed as I resolve them.
Object sizing is not handled correctly. Changing the size of an object in the editor will not give the same result ingame. I believe the reason for this is because the sizing of the textures attached to the objects aren't changed, only the object they're attached too. This results in odd stretching, etc.
Due to this problem, various objects have been manually resized by the editor to reflect the size ingame, and the Song textures are anchored differently. These changes will make it so that what you see in the editor correspond to what you see ingame, but it is a lazy fix, and will need to be resolved at some point.
This is also the reason why the Skulltula counter digits aren't positioned properly. For now, move the digits along with the Skulltula to ensure correct alignment.
January 31 2014 marks the day that CloudModding.com has been up and running for one year, and also the day I'll need to make a new payment for the domain and web hosting.
I expect the web hosting and domain to cost roughly $50 for one year if I purchase when there are decent discounts available.
I am currently using GoDaddy.com, but the service has been less than decent on occasions, especially for the price that I paid, so I plan to move to another host.
I will pay with my own money for the remaining cost, but this means that if I currently do not have the required money to pay for the hosting, the site will be down until I have enough money to put it back up.
I'm unemployed and currently do not have any source of income that can be used, all money I receive goes to my accommodation. So I'll be using the money that I've saved up during my studies.
Every donation will greatly help keeping the site up and running. Keep in mind that the editor will still be available on GitHub for download when my website is down.